warjunkie wrote:
Here's an idea. We could have a "profficency" stat for different types of weapons. For example if you character uses mace class weapons (baseball bats, trolley poles, iron bars, table leg) , he gains a little experience in his mace proficiency. If they use wrestling/boxing moves they would gain un-armed combat proficiency. If they use chemical potions they would gain potion proficiency. etc etc.
You could also have certain classes naturally proficient in certain aspects and have to work much harder to become proficient in other things.
Or maybe have them become more proficient in certain areas more easily in some and harder in others (ie/ gain 3 stats in one area and only 1 some other areas)
Disgaea had a system similar to that, if I remember correctly. Each class had a base proficiency with each weapon, which would help determine their damage, and as any character used a weapon, they got "weapon exp". Characters with a higher ranking would get more exp when attacking. So, a mage with an A-ranking in staves would get more when using a staff to attack, than, say, a brawler with a D-ranking. Of course, you wouldn't have to display all this info, but it would be innate. Jocks would be able to gain proficiency faster with sports equipment, like bats, hockey sticks, etc, nerds would be able to use technology easier, etc.
Also, every class had equipment proficiencies, which were concrete, never-changing. The base enchantment of any item would be compared against their profiency. So, say, for an item that raises def when equipped, like goalie padding, a jock would get more of a def bonus, maybe even *over* the base enchantment, due to having a 110% proficiency. Nerds would get less than base. (Mages in Disgaea would get less than the listed amount of HP when equipping the muscle items, due to low HP proficiency, but they'd get *way* more MP when equipping an orb, due to having a 110% or higher MP proficiency)
It's a bit complicated, but it does make sense, in a way. Different people learn different things easier, and can also use different items better or worse. The only thing I can think that would be a sticking point is, that there would definitely have to be a clear explanation of the stat proficiencies, so you don't have 89 million players complaining that their equipment didn't give full bonuses.